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[其他] U4GM: Three Best Paladin Build Guide for Diablo 4 Season 11

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Diablo 4 Season 11 finally brought the Paladin into the game, and it didn't take long for the class to settle into the meta. With a mix of holy magic, heavy melee damage, and powerful transformation mechanics, Paladin feels strong from early leveling all the way into high Pit tiers. Thanks to new systems like Disciple Oaths, Juggernaut skills, and Divine Gifts, the class has several builds that work well even without perfect gear. Among them, Judgement Paladin, Arbiter Wing Strikes, and Blessed Hammer have emerged as the most reliable and well-rounded options, capable of handling Torment 4 and endgame content with ease Diablo 4 Items.

Judgement Paladin sits at the top largely because of how hard it can hit while still moving quickly through content. The playstyle revolves around stacking Judgment marks with basic attacks, then detonating them using skills like Heaven's Fury or Blessed Shield. When everything lines up, those detonations can wipe entire packs or chunk bosses in a single cast. The Judicator Oath makes it easy to apply Judgments rapidly, and passives such as Righteous Judgment and Holy Light help those explosions chain across groups of enemies. Gearing leans heavily into Armor, which directly feeds into the build's damage scaling, along with Critical Strike stats. Uniques like Herald of Zakarum add strong block interactions and help smooth out resource issues, making the build especially good for Helltides, open-world farming, and fast progression without needing constant respecs.

Arbiter Wing Strikes Paladin is all about movement and survivability, often feeling almost unstoppable once it gets going. By entering Arbiter Form through Disciple Oath or skills like Falling Star, you gain wings that deal damage simply by moving through enemies. With the right cooldown reduction and resets, this form can stay active nearly all the time. The build typically uses Rally to stack Resolve, Punishment for basic attacks, and auras like Fanaticism to push attack speed and overall damage. Items that enhance form uptime or cooldowns, such as Harlequin Crest or Airidah's Inexorable Will, make a noticeable difference, and paragon nodes like Castle turn constant movement into wide-area clears. This setup is especially popular for Pit rushing and group play, since it can soak damage, control space, and still move extremely fast.

Blessed Hammer Paladin brings back a familiar playstyle but feels much stronger and smoother in Season 11. You send out spinning hammers that orbit your character, piercing enemies and scaling well through Juggernaut interactions and Zealot Oath bonuses. Defensive tools like Earthen Bulwark and Blood Howl keep you alive in close range, while aspects such as Shockwave extend hammer reach so you can clear entire screens without precise positioning. Mana sustain is rarely an issue thanks to Uniques like Ring of Starless Skies, and tempering options that increase hammer count push clear speed even higher. Compared to the other two builds, Blessed Hammer tends to need fewer high-end items to feel good, making it a strong choice for solo players and consistent boss farming, with Pit 100-plus clears well within reach when optimized.

Across all three builds, the core gearing priorities are very similar. Maximum Resolve, Block Chance, and Armor are especially important, since Paladin converts survivability directly into damage. Holy and Light damage bonuses scale everything further, while tempering focuses on skill ranks, cooldown reduction, and resource generation. Masterworking armor pieces to cap Armor rolls can lead to massive damage gains later on. Divine Gifts like Purified Azmodan's are popular for the extra utility they provide, and Sanctifying shields or chest pieces opens up additional hybrid scaling options.

Paragon progression tends to follow a similar path as well. Most players start with boards that emphasize Resolve and Fortify, then branch into Castle for movement bonuses, Warbringer for cooldown support, and Zealotry for fervor-based damage nodes. Glyphs such as Seal and Disembowel are usually pushed to level 21 as soon as possible, since the increased radius and scaling are key for Pit viability around level 80. Popular runeword combinations like Poc and Xan help reset skills on kills, enabling the near-infinite loops that define these builds in dense content buy Diablo IV Items.

Season 11's Paladin stands out because of its low barrier to entry and extremely high ceiling. Judgement excels at burst-heavy speedfarming, Arbiter Wing Strikes dominates with mobility and tankiness, and Blessed Hammer offers steady, reliable clears with fewer gear demands. Together, they cover nearly every playstyle and outperform many other classes in flexibility, securing Paladin's place as one of the strongest and most satisfying options in the current season.

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